Is it madness? Is developer Warhorse biting off more pie in the sky than it can chew? I went into a brief demo session thinking so, and I'm still not entirely sure they aren't. It wants to be what Mafia was for gangster games, but in a bigger, more accurate world and with combat so ludicrously detailed that no sword blow will ever land the same way twice. It wants to be Skyrim without dragons, The Witcher 3 without anything remotely witchy and also in first-person. Kingdom Come: Deliverance's elevator pitch is so simple that I'm surprised no one else has done it yet. Can Warhorse pull it off? I checked out an early build of the game and talked extensively with project director Daniel Vávra to find out if they're on the right track. Despite coming from a relatively small team by triple-A standards, the game's production values are through the roof, and the dev team really wants it all: Skyrim-like exploration, a Mount and Blade-style world, entirely procedural combat, and choice reactivity inspired by The Witcher. The hyper-detailed historical RPG heralds from a small army of developers who once steered the creation of Mafia and Arma, among many others. Kingdom Come: Deliverance has kind of a silly name, but it's one heck of an intriguing prospect.
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